CARBON PEARL
GAME PACKAGE FOR SPATIONOMY 2.0
The game was designed with the project of Spationomy 2.0 together with Utrecht University and Erasmus+ program. “Carbon Pearl” is a game integrating three different disciples: game design, geoinformatics and economy. The game combines distinct learning goals of the three disciplines, which makes it more interesting to play!
Carbon Pearl
Players
Min. 4 people
Age
Suitable for 16+
Time
90-180 min
The idea of the game connected with the European Union agenda to decrease emissions by 49% in the year 2030. The aim to reduce CO2 emissions through policies and green structures, makes the player to think about CO2 pollution through the lens of their respective disciplines.
What is in?
We believe that everyone can learn through a game
Teachers and Students guide
We created a step-by-step guides for letting students create a plug-and-play educational game.
Rule book
We created a special rule book toggle brief description of the game
Printouts
You can download essential printouts to play a game
Ready, Set, Go!
Created rule book will guide you through all necessarily steps you as a player have to make. Created file is available here 
PLAYERS IMPRESSIONS
It was very cool! I didn't expect the quest to be so realistic and exciting. So immersed in the atmosphere, which merges with your character and environment. Also, it's great that every hero influences the plot.
Farrel Gulierm
Projects manager in Pixels
I really liked the plot of the game, and that each player has his own legend. Everything is so realistic that you forget that this is a quest :) I want to express my special delight to the actors, the guys play very well!
Sarah Lewin
Founder of Pic Pen studio
We played this game together with our colleagues, everyone is very pleased. An excellent version of team building, you can get to know each other better and have fun! We are waiting with impatience for new quests and will happily come again.
Samuel Willson
Creative director in DD agency
My friends and I often go on quests, we heard a lot of positive feedback and decided to try this one too. We did not expect this level of performance, it was one of the most interesting and realistic games we’ve been to! Thank you, we will definitely return.
Alex Larkins
Creative director SoSoul magazine
Our Partners
Contact us:
Utrecht University
Utrecht, the Netherlands

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